checkpoint: focus seed 1.0.1 localized dev switch

This commit is contained in:
2026-06-11 23:35:49 +08:00
parent c51abdfb73
commit d06dc35ee6
72 changed files with 6155 additions and 1390 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

+117
View File
@@ -0,0 +1,117 @@
# Focus Seed Visual Direction 1.0.1
## Decision
Use an editorial botanical interface with premium Soft 3D growth objects and state-driven Material Expressive motion.
The interface remains a mature productivity product. Illustration and 3D are reserved for progress, state, onboarding, empty states, and completion feedback rather than ordinary controls.
## Product Expression
- Core metaphor: intention plants a seed; focus, habits, and reflection grow it.
- Navigation: Today, Journey, Me.
- Today expands the current next action and compresses completed or future stages.
- Journey shows the relationship between daily actions and growth rather than a generic statistics dashboard.
- Ordinary lists, forms, dialogs, and settings stay compact and familiar.
## Visual Balance
- 72% functional editorial UI
- 18% Soft 3D state objects
- 10% botanical illustration, semantic accent, and motion
## Foundation Tokens
- Porcelain: `#F7F8F5`
- Ink: `#17211C`
- Leaf: `#4D8B63`
- Mint: `#A9E8B5`
- Ultramarine: `#4E63D8`
- Coral: `#EA725E`
- Radii: `8`, `12`, `16`
- Spacing: four-point base with an eight-point layout rhythm
- Elevation: two restrained levels plus hairline separators
- Body type: 14-16 logical pixels with compact headings
## Growth States
- Seed: no intention
- Sprout: intention saved
- Leaves: focus and habit progress
- Flower: reflection complete
Every state needs a non-color cue. Reduced-motion mode replaces growth animation with crossfade and an immediate state swap.
## Living Ambience System
Use stable structure with slowly changing ambience. Time must never move controls, change navigation, alter semantic meaning, or reduce contrast.
### Local Time Modes
- Dawn, `05:00-09:59`: cool porcelain, pale sky-mint surface tint, low-stimulation entrance, dew highlight on seed or sprout.
- Day, `10:00-16:59`: clean porcelain, highest information clarity, leaf and ultramarine accents.
- Dusk, `17:00-20:59`: restrained coral-lilac tint, softer localized shadows, reflection receives more visual priority when pending.
- Night, `21:00-04:59`: warm graphite, off-white text, mint primary, muted violet reflection accent, no bright glow.
Determine the mode from the device clock. Do not request location or network access. Re-evaluate on launch, resume, and the next time boundary; never run a background polling loop.
### Priority Order
1. Accessibility and contrast requirements
2. Explicit user Light, Dark, or System appearance preference
3. Platform reduced-motion and high-contrast settings
4. Time ambience within the selected appearance
5. Product growth state
If the user forces Light or Dark, preserve that appearance and vary only compatible neutral tints and object lighting. System appearance always wins over an automatic day/night surface switch.
### Week And Season
- Weekday/weekend may adjust optional greeting copy and recommended session length, but must not rearrange the interface.
- Do not infer physical season from month alone for a global audience because hemispheres differ.
- Offer optional Growth Seasons as cosmetic progression chapters. They are driven by product progress or an explicit user choice, not location.
- Avoid weather, religious, national, and holiday imagery unless the user explicitly enables a localized pack.
## Motion Contract
- Press response: `120ms`
- Ordinary state transition: `180-240ms`
- Growth transformation: `360-480ms`
- One-time completion celebration: no more than `700ms`
- Page transition: preserve spatial continuity and remain under `300ms`
Motion events:
- Intention saved: seed rises, settles, and becomes a sprout.
- Focus starts: progress begins; plant movement is nearly imperceptible.
- Habit completes: checkbox morphs to a leaf and one leaf unfolds.
- Reflection saves: flower opens once, then remains still.
- Background restoration: timer and plant immediately snap to correct data, followed by a short confirmation.
Never run continuous decorative motion. Pause nonessential animation when the app is inactive, during scrolling, under battery-saving conditions, or when reduced motion is enabled. Reduced motion uses crossfade, opacity, and immediate state replacement.
## Variation Budget
- Structure and navigation: `0%` time-based variation
- Semantic colors and action meaning: `0%` variation
- Neutral surfaces and background tint: subtle variation only
- Plant state: driven by real user progress
- Illustration: reserved for onboarding, empty states, milestones, and completion
- Copy: may vary by time while preserving the same meaning and action
The goal is recognition with freshness, not novelty on every launch.
## Guardrails
- No childish faces or mascot behavior.
- No oversized 3D hero or giant timer.
- No card-per-section dashboard.
- No decorative illustration without state meaning.
- No animation that delays input or hides status.
- Validate long localization, 200% text, dense lists, keyboard, offline restoration, loading, and recoverable errors.
## Visual Reference
See `focus-seed-visual-direction-v1.0.1.png` in this directory.
See `focus-seed-living-ambience-v1.0.1.png` for time modes and motion behavior.