docs: make visual direction style-agnostic
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# Focus Seed 1.0.1 Experience Brief
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Status: approved product direction, visual route not yet selected.
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Status: approved product and design principles, visual route not yet selected.
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## Product Intent
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@@ -16,9 +16,11 @@ Every screen and feature should strengthen this loop. Generic feature accumulati
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## Design Principles
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1. One coherent visual language
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- Do not mix clay, cyberpunk, glass, paper, and flat Material styles indiscriminately.
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- Select one primary direction after reviewing three complete visual routes.
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1. Coherence without genre constraints
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- Clay, cyberpunk, glass, paper, floating surfaces, editorial layouts, and other labels are exploration vocabulary, not requirements or exclusions.
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- Derive the visual language from the product's calm focus loop, information hierarchy, interaction needs, audience, accessibility, localization, and performance constraints.
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- Select one primary visual grammar after reviewing three complete routes. A small secondary contrast is welcome when it makes a meaningful state, reward, or transition clearer and more memorable.
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- Do not mix styles casually or pursue novelty at the expense of clarity. Every visible difference must have a product reason.
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- The chosen route must work in light/dark mode, on low-end Android devices, and across supported languages.
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2. Interaction before decoration
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## Visual Direction Gate
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Before implementation, create and review exactly three full-screen directions using the same Today and Timer content:
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Before implementation, create and review exactly three materially different full-screen directions using the same Today and Timer content. Generate these routes from the product brief each time rather than filling fixed style categories.
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1. Organic Clay Growth, recommended starting point
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- Soft dimensional seed/growth objects, restrained tactile depth, calm teal and warm yellow.
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- Strong brand fit without turning the whole UI into toy-like clay controls.
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The routes may use any visual tradition or combination that has a defensible product rationale. Organic clay, quiet precision, botanical editorial, cyberpunk, glass, paper, spatial depth, or a new hybrid are examples only. No genre receives automatic preference or rejection.
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2. Quiet Precision
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- Crisp typography, calm surfaces, subtle floating depth, high information clarity.
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- Best for long-term productivity credibility and accessibility.
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Each route must show how its visual choices improve:
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3. Botanical Editorial
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- More expressive type and organic composition, grounded by functional controls.
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- Stronger emotional identity but higher localization and layout risk.
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- Task clarity and one-handed ease of use
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- Calmness, comfort, and low cognitive load
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- Immediate tap, state, transition, and completion feedback
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- Brand recognition and the seed-growth metaphor
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- Accessibility, localization, dark mode, and responsive layouts
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- Smooth rendering and restrained battery use on ordinary Android devices
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Cyberpunk is not the default recommendation for this product. It can look striking, but its high-energy visual language conflicts with calm focus and broad global accessibility unless research demonstrates a specific audience fit.
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Evaluate the three routes with the same weighted scorecard:
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- Usability and task clarity: 30%
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- Comfort and cognitive load: 20%
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- Interaction and motion coherence: 15%
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- Visual hierarchy and readability: 15%
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- Distinctiveness and emotional appeal: 10%
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- Accessibility and global adaptability: 5%
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- Performance feasibility: 5%
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The highest score is not automatically selected. Resolve any weak core-flow score first, then use informed visual judgment to choose the most compelling complete experience.
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The chosen visual route must define:
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@@ -77,6 +88,7 @@ The chosen visual route must define:
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- Surface/elevation model
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- Icon treatment
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- Illustration/growth system
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- Rules for deliberate visual contrast and where it is not allowed
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- Navigation and tab behavior
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- Dialog, sheet, menu, snackbar, empty, loading, error, success, and destructive states
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- Motion curves and durations
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